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3D graphics3D images, where you can move around in space, is a technology, which is expanding to the PC world. Ordinary PC’s today are so powerful, that they can actually work with 3D environments. Ordinarily, our screen images (such as in Windows 95/98) are two-dimensional. But we know 3D effects from movies and from some computer games.Over the last few years, more and more 3D standards have arrived in the PC market. That includes: |
For games, like Quake and others, it is extremely important that the accelerator card has drivers for both DirectX and OpenGL.
But many 2D video controllers, like Matrox G200, G400, and G450, Intel i752, S3 Savage3D and ATI Radeon, also have 3D accelerators built in - some of them very powerfull.
3D accelerated graphics cards |
When we talk about accelerating 3D programs, we are primarily talking about games. The three-dimensional games like Forsaken, Battlezone and Quake are very demanding for the PC to execute. The users want to see the games with good details in a large screen window and with as many FPS (Frames Per Second) as possible. See a description of the geometric transformations which occur in a 3D environment.
In recent years there has been an enormous development in 3D graphics cards. Let me briefly describe those here. Originally there were two types of graphics cards, which could be used for 3D acceleration:
The pure 3D cards required that there also is an ordinary (2D) graphics card in the PC. In beginning the pure 3D card yielded the best acceleration, but there soon came good combination cards into the market.
The Voodoo2 accelerator chip came in 1998 at also became an enormous success. This card cannot display 2D-images, so it needed to be installed in combination with an ordinary graphics card.
The Voodoo2 cards are special in that they do not use AGP. Many think that this is a big flaw in the architecture. At least this means that you cannot show 32 bit color depth (which is 24 bit colors with 8 additional bits for transparency). However, the difference between 24 bit and 32 bit colors is not always visible - according to experts ... Bundling two parallel Voodoo2 cards, each with 12 MB RAM, working in tandem (called SLI mode) in the same PC, yielded lots of power. That gave 3D games in a resolution of 1024X768 in 60 FPS.
The Voodoo2 controller operated at 95 MHz and was produced using 0.35 micron technology. It was a chip set of three controllers (one pixel processor and two texture processors).
The Voodoo3 RAMDAC operates at up to 350 MHz.
Intel Combination 2D/3D graphic chip sets |
The processor allows parallel data processing and gives precise pixel interpolation. Using AGP, an i740 based controller will be able to process very large amounts of data at a high speed.
The i740 board works as a "normal" video card as well as 3D accelerator. However, it never became very popular and today it is outdated.
According to Intel the power of the 752 set is found in:
The 3D visual quality being enhanced using Intel’s new HyperPipelined 3D architecture. The Pixel Precise Engine includes new features as a 16 tap anisotropic filter, emboss bump mapping, texture compression, and texture compositing.
Enhanced digital video streams from a wide variety of input sources: VCR, camcorder, TV tuner, MPEG-2, and Web video streams. Software DVD is accelerated through a high-precision hardware-based motion compensation algorithm.
A 128-bit 2D engine and support for high-resolution flat panels.
You find the 752 graphics controller integrated in the Intel chip set 810.
A later high-end version is code named Capitola.
The fusion of graphics controller and motherboard chip sets? |
There seems to a trend in all this. The traditional business of graphics chips have to re-arrange to survive. Many vendors want to integrate the graphics controller with other processors on the motherboard.
Perhaps it all started, when Intel made their first own graphics controller, the ill-faited i740. Here Intel made an attempt to move into a new productional area, and this must have caused some worry among the producers of graphics controllers. On the other hand, integration of a graphics controllers with the CPU or the chip set is a logical thought. This disadvantege is the reduced flexibility; you cannot choose the graphics controller yourself since it is a part of the motherboard. The advantage is of course the reduction in price.
We have seen these actions supporting the trend:
To learn more |
Read about video basics in Module 7a
Read about sound cards in Module 7c
Read about digital sound and music in Module 7d
Read about FPU work in 3D graphics
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Copyright (c) 1996-2005 by Michael B. Karbo. www.Karbosguide.com.