Copyright Michael Karbo and ELI Aps., Denmark, Europe.


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    Chapter 39. From ISA to PCI  Express

    From about 1984 on, every PC had a standard bus which was used for I/O tasks. That was the ISA (Industry Standard Architecture) bus.

    Right up until about 1999 there were still ISA slots in most PC’s. In the later years, however, they were only kept for compatibility, so that plug-in cards of the old ISA type could be re-used. This was particularly the case for sound cards from SoundBlaster; they worked quite well on the ISA bus, and many games were programmed to directly exploit this type of hardware. It therefore took many years to get away from the ISA bus, but we have managed to now.

    Figure 165. Motherboard from 1998 with three (black) ISA slots and four (white) PCI slots.

    History of the ISA bus

    The ISA bus is thus the I/O bus which survived the longest. Here is some information about it:

    ISA was an improvement to IBM’s original XT bus (which was only 8 bits wide) IBM used the protected name ”AT Bus”, but in everyday conversation it was called the ISA bus.

    The ISA bus was 16 bits wide, and ran at a maximum clock frequency of 8 MHz.

    The bus has a theoretical bandwidth of about 8 MB per second. However in practise it never exceeds about 1-2 MB/sec. – partly because it takes 2-3 of the processor’s clock pulses to move a packet (16 bits) of data.

    Figure 166. The ISA bus is not used much today, but it had enormous significance in the years up until the middle of the 1990’s.

    The ISA bus had two ”faces” in the old PC architecture:

  • An internal ISA bus, which the simple ports (the keyboard, floppy disk and serial/parallel ports) were connected to.

  • An external expansion bus, to which 16-bit ISA adapters could be connected.

    Sluggish performance

    One of the reasons the ISA bus was slow was that it only had 16 data channels. The 486 processor, once it was introduced, worked with 32 bits each clock pulse. When it sent data to the ISA bus, these 32-bit packets (dwords or doublewords) had to be split into two 16-bit packets (two words), which were sent one at a time, and this slowed down the flow of data.

    Bus

    Time per
    packet

    Amount of data per
    packet

    ISA

    375 ns

    16 bits

    PCI

    30 ns

    32 bits

    Figure 167. The PCI bus was a huge step forward.

    The ISA bus was not ”intelligent” either, since it was in principle the CPU which controlled all the work the bus was doing. This meant the CPU could only begin a new task when the transfer was complete. You may perhaps have experienced yourself, that when your PC works with the floppy disk drive – the rest of the PC virtually grinds to a halt. That’s the ISA bus’s fault, and it therefore only happens on older PC’s.

    These small delays are called wait states. If an ISA adapter cannot keep up with the data it is receiving, it sends wait states to the CPU. These are signals to the CPU telling it to do nothing. A wait state is a wasted clock pulse – the CPU skips over a clock pulse, without doing anything. Thus a slow ISA adapter could choke any PC.

    Another problem was that the ISA bus often played up when you were installing an expansion card (e.g. a sound card). Many of the problems were associated with the handling of IRQ’s and DMA channels (I will explain these terms later), which often had to be done ”by hand” with the old ISA bus.

    Every device takes up one particular IRQ, and possibly a DMA channel, and conflicts often arose with other devices. It was a big relief when Intel, in the late 1990’s, finally dropped the ISA bus and replaced it with the smart USB bus.

    Figure 168. ISA based Sound Blaster sound card.

    The MCA, EISA and VL buses

    The ISA bus was too slow, and the solution was to develop new standards for I/O devices. In 1987-88, two new I/O buses were put forward. First, IBM brought out their technologically advanced MCA bus. But since it was patented, a number of other companies pooled together to create the equivalent EISA bus.

    But neither MCA or EISA had a big impact on the clone market. We were stuck with the ISA bus up until 1993, when the VL bus finally became reasonably widespread. It was a genuine local bus, which means it worked synchronously with the system bus. The VL bus was very primitive; it was really just an extension of the system bus.

    The VL bus never managed to have a big impact, because almost at the same time, the robust and efficient PCI bus broke through. The various I/O buses are summarised below:

    Bus

    Description

    PC-XT
    from 1981

    Synchronous 8-bit bus which followed the CPU clock frequency of 4.77 or 6 MHz.
    Band 170: 4-6 MB/sec.

    ISA (PC-AT)
    from 1984

    Simple, cheap I/O bus.
    Synchronous with the CPU.
    Band width: 8 MB/sec.

    MCA
    from 1987

    Advanced I/O bus from IBM (patented). Asynchronous, 32-bit, at 10 MHz.
    Band width: 40 MB/sec.

    EISA From 1988

    Simple, high-speed I/O bus.
    32-bit, synchronised with the CPU’s clock frequency: 33, 40, 50 MHz.
    Band width: up to 160 MB/sec.

    PCI
    from 1993

    Advanced, general, high-speed I/O bus. 32-bit, asynchronous, at 33 MHz.
    Band width: 133 MB/sec.

    USB and Firewire, from 1998

    Serial buses for external equipment.

    PCI Express
    from 2004

    A serial bus for I/O cards with very high speed. Replaces PCI and AGP.
    500 MB/sec. per. Channel.

    Figure 169. The PC’s I/O buses, throughout the years.

    The PCI bus

    PCI stands for Peripheral Component Interconnect. The bus is an Intel product which is used in all PC’s today, and also in other computers, as the PCI bus is processor independent. It can be used with all 32-bit and 64-bit processors, and is therefore found in many different computer architectures.

    Figure 170. PCI bus adapter.

    At the same time, the bus is compatible with the ISA bus to a certain extent, since PCI devices can react to ISA bus signals, create the same IRQ’s etc. One consequence of this was that Sound Blaster compatible sound cards could be developed, which was very important in the middle of the 1990’s. In optimal conditions, the PCI bus sends one packet of data (32 bits) each clock pulse. The PCI bus therefore has a maximum bandwidth of 132 MB per second, as shown below:

    Clock
    frequency:

    33 MHz

    Bus width:

    32 bits

    Bandwidth:

    32 bits x 33,333,333 clock pulses/second =
    4 bytes x 33,333,333 clock pulses/second =
    132 MB per second

    Figure 171. The maximum bandwidth of the PCI bus.

    There is also a more powerful versions of the PCI standard, which provides greater bandwidth, but most motherboards still use the original version. The PCI bus has a buffer which operates between the CPU and the peripheral devices (a kind of cache RAM). This allows the CPU to deliver its data to the buffer, and then perform other tasks. The bus looks after the rest of the delivery itself at its own pace. Alternatively, PCI adapters can also deliver data to the buffer, whether or not the CPU has time to process it. The data just stands in a queue and waits until there is room on the system bus, which then relays it to the CPU.

    As a result of all this, the peripheral PCI devices operate asynchronously – at their own pace – in relation to the CPU. Thus the PCI bus (in contrast to the VL bus) is not a local bus from a technical perspective.

    Figure 172. The PCI bus is being refined by a Special Interest Group. You can follow their progress yourself on the Net (www.pcisig.com).

    Plug and Play

    The Plug and Play standard is part of the PCI specification. It means that all PCI adapter cards are self-configuring. The specification for Plug and Play was developed by Microsoft and Intel, among others, and the ideas was (as the name suggests) to provide a system where one can simply install an adapter and it will work. It’s not quite this simple in practise; a software driver has to normally be installed before an adapter will work. But the actual cooperation between adapter, motherboard and operating system – happens automatically. During startup, communication takes place between the PC’s startup programs, the PCI controller and each PCI device (adapter).

    The adapter has to be able to inform the I/O bus which I/O addresses and IRQ’s it can operate with. And it has to be able to configure itself to use the resources allocated to it by the I/O bus. When the exercise is successful, the adapter is configured automatically, and is ready to be used by the operating system.

    All the components involved (adapter, motherboard and Windows) have to be Plug and Play compatible for the system to work.

    Figure 173. Schematic overview of Plug and Play.

    ESCD

    In connection with Plug and Play, it is necessary also to discuss the Extended System Configuration Data (ESCD) system. This is a small data area which is stored in the motherboard’s CMOS storage.

    The ESCD store is used to save adapter configuration information. This means the motherboard doesn’t have to go through the whole plug and play operation at each startup – information about the PC’s configuration can be read from the CMOS storage.

    The ESCD also allows the user to manually allocate an IRQ etc., for a particular adapter. This can be done using the motherboard’s setup program. Read more about the CMOS on page 90.

    Figure 174. Using the CMOS setup program, the user can directly allocate resources for PCI adapters.

    See the devices during startup

    All I/O devices have small, built-in registers (in ROM circuits), which contain various information. The registers can, for example, describe the nature of the device (e.g. a network card, video card or SCSI controller, etc.) and the manufacturer. You can see this information for yourself during PC startup, when the devices are configured:

    Figure 175. The PCI devices ”identify themselves” during startup as they are configured.

    PCI Express development

    In 2004 a new PCI bus was introduced. The PCI Special Interest Group (see www.pcisig.com) consists of the most important companies (Intel, IBM, Apple, etc.), who coordinate and standardize the bus via this forum. The PCI Express is the successor to the PCI bus. This is a completely new type of I/O bus using a serial connection (like the buses USB, Firewire and SATA).

    This new I/O bus will be extremely scalable, as it works with a large number of channels (X1, X2, X16 etc.), each of which has a bandwidth of about 250 MB/second in both directions, simultaneously.

    The standard plans for the use of plug-in cards and devices in various categories, with varying bandwidths and power consumption. A 16X video card, for example, will totally be able to pull about 8 GB/sec.

    PCI Express is based on a serial architecture, making it possible to develop smaller and cheaper devices with many fewer pins. The new I/O bus will initially co-exist with the PCI interface, as we se it in the motherboards with Intel i900-series chip sets. But the goal is that PCI Express should replace both PCI and AGP.

    Figure 176. The two black slots are for PCI Express cards. To the left a 16X card for the graphics controller and to the right a smaller 1X slot. Inbetween you se two traditional PCI slots.


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